Oblivion's Rampart: This is the final cultist encounter in an area.Oblivion's Ingress locations may reward heroes with cultist trinkets and mastery points. A hero's choice on engaging combat or running away may affect affinity levels with other party members. Defeating these encounters reduces hero loathing. Oblivion's Ingress: This is a combat encounter with cultists.Heroes can receive a small reduction to their stress and a combat item which heals and reduces stress. Multiple heroes will have opinions on interacting with the oasis, and the selected choice impacts the rewards and penalties heroes can receive. Oasis: This is a location of rest for the heroes.Specific trinkets are only found by clearing an area's lair. Lairs are themed on the world location, meaning enemies and mini-bosses vary across areas. Heroes must beat at least one lair encounter to enter The Mountain, the final area of the game. The last combat encounter of each lair includes a mini-boss. Each combat offers increasing rewards, and heroes can choose to leave the lair after each fight. Lair: A lair is a location with three combat encounters.Hospital: The hospital is a merchant location which allows the heroes to heal hp, remove diseases and quirks, and purchase specific combat and inn items.Items may include relics, baubles, combat items, inn items, and trinkets. Cache: A cache provides the heroes with randomized items to help them on their journey.Multiple heroes will have opinions on how to treat the denizens, and the selected choice impacts the rewards and penalties the heroes receive. Assistance encounters are one of the main ways to increase the light level of the stagecoach. A hero's choice may affect affinity levels with other party members. Assistance Encounter: The assistance encounter is an interaction between the heroes and the denizens of the area.A hero's choice may affect affinity levels with other party members. If a hero interacts with the item, they may receive a variety of different effects and items, such as increased stress or trinkets. Academic's Study: The academic's study provides an interaction between the heroes and a specific mysterious item.Encounters include battles, merchants, and other impactful locations. At pre-determined points, heroes interact with encounters. Within the major world locations of Darkest Dungeon 2, heroes of the game travel via the stagecoach and make travel decisions by selecting different branching paths. The stagecoach does not only serve as a mode of transportation, but it can also be upgraded to imbue certain out-of-combat effects such as recovering HP, lowering stress levels, and more. This is a travel mechanic where the heroes of the game use to get from Point A to Point B. The Mountain: The final area of every successful run, where you must overcome dark cultists and a boss.ĭarkest Dungeon 2 further expands exploration by going beyond the narrator's estate. And what better way to travel is by using a stagecoach. Many enemies here deal Blight to your heroes, and some enemies here use Stealth. Most Swine enemies here have somewhat more balanced DoT resistances than those in other areas, with medium to high Blight resist, less Fire resist, and the least Bleed resist. Many path divergences do not indicate what Point of Interest lies ahead. The Sluice has no map, condition, or goal, unlike other route options.
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